2001
TCGen Vector Basics
This note covers the basics of tcGen vector, a powerful but little-used method of texture projection in the Quake 3 Arena engine.
Tools
Did a little hacking, and made a version of q3map [the Quake 3 map compiler] that removes unseen detail faces, lessening the need for meticulous caulking.
Seattle Bound
This is Ripley, last survivor of the Nostromo, signing off.
TexSynth
Shit.
Fixes
Added a pager to the bottom of pages with several items to cut down on loading time.
Crates
I finally succumbed to the temptation to make textures for the single most influential gameplay device known to man: The Crate.
Self Reflexion
Was playing Steven Garafalo’s excellent Blackjack game when I was reminded of some work I’d done nearly a decade ago.
Download All
Set downloading is now supported.
WHITEOUT This Friday
This Friday at WHITEOUT: Xis will be cutting it up with guest Kaspar Hauser at Sno-Drift, San Francisco.
Factor Texture Set
New (old) texture set: FACTOR.
Mods
I just want to take a moment to promote some of the mods using Shaderlab textures.
Shaderlab Robot Life
The new site is slowly coming online.
Peace, Love, WTF?
Oh shit, IBM tagged my website!
TN-SL1200 Concorde Racing League (TM)
Eats, drinks, beats.
Optimal 4
Throwing another party this evening, at Sno-Drift in San Francisco.
Recursion
15 minutes left until the Simpsons.
Decay, Subway
Two new sections (and 20 textures) today: Decay and Subway.
Dirty Under Construction
I’ve been busy slicing up photos from New York and recent trips to Hunter’s Point here in SF for a couple more sets, New Jack City and Subway Series.
Willow
Added a little feature today:
Majestic 2001
Majestic2001: 23 textures with a dirty Star Wars bent.
Postcards From Manhattan
Half the fun of making textures is shooting the source photographs.