The Beginning of the End of My Design Career

Poseidon

When I was a little kid, I wanted to be an architect or a filmmaker. I drew lots of pictures, mostly pen & ink of monsters and cathedrals. I built clocks and violins and artificial limbs with Legos. It was a typical (I suppose) childhood for a kid who liked to draw. I drew a few yearbook covers for school, and illustrations for other bits.

doubleaught.com

In 1992, I started playing around with Freehand and Photoshop. I later moved onto Illustrator, and very quickly my use of traditional media dwindled. I fell in love with Helvetica, post-modernism, Emigre and The Designers Republic. I tried and utterly failed to make it as a freelance designer in New York, and oscillated back to software engineering.

iAtlas Logo

At a startup in Virginia in 1998, I was the closest thing they had to a designer, so design I did. The logo, the letterhead, marketing materials, even a trade show booth. It was a non-subtle nod to AIGA and Apple. Garamond Condensed, Bondi Blue and symbols evoking the original Interplay logo were the order of the day. We made tons of one-off products for various clients, skinning our site. Our business model revolved around integrating business data (sourced from InfoUSA) with WHOIS data (sourced from somewhere shady).

iChannel 6

We were acquired by AltaVista in 1999, and with that the need for a designer evaporated and I moved to doing coding & software architecture full time. Until I occillated back to game design, that is…

Originally posted to ydnar.vox.com in November 2007.