Games

PopJax Widget

My friend’s company, doing video trivia—now in a widget:

in Games

CCCCONTRA

There are times when I wish you could favorite something multiple times.

in Design, Games, Web

John Carmack on Ray Tracing

PC Perspective has an interview with John Carmack where he discusses real-time raytracing, physics APIs, sparse voxel representations and Id Tech 6.

in Games, Graphics

Marathon Infinity Retrospective

In a former life, I designed levels for videogames.

in Games

Scrabble Tiles From Sis

My sister sent me the best early birthday present ever.

in Games, Photography, ydnar

Monochrome Japanese Perspective Puzzles

I have a thing for purposeful monochromatic constructions, devices that simultaneously tickle my parietal and occipital lobes, Venn diagrams of precious little

in Climbing, Design, Games, Japan, Video

F-

Ziff Davis is changing their review scoring from a numeric scale to US-style letter grades.

in Games

Costume Errata

Because I’m going to have to explain this a million times today:

in Archive, Games, Imported, Vox

The Beginning of the End of My Game Design Career

This news post today regarding BioWare and LucasArts made me recall a phone conversation I had on the lawn outside AltaVista back in 2001.

in Archive, Art, Design, Games, Imported, Vox

Aye Mak Sicur

Found this on YouTube—a video of someone (badly) playing through the opening level in Marathon Infinity.

in Archive, Games, Imported, Video, Vox, ydnar

Rez HD!!!

in Archive, Games, Imported, Vox

Bioshock gets 10 out of 10

I think I need a new gaming rig.

in Archive, Games, Imported, Vox

Wii ♥ HL2

I hope Valve implements 1st-party support for the Wiimote…pardon the music:

in Archive, Games, Imported, Video, Vox

More quarters please...

In no particular order, my favorite games of all time:

in Archive, Games, Imported, Vox

Happy Birthday Q3Map2

Two years ago today, I released the first version of what eventually became Q3Map2.

in Archive, Games, Imported, Q3Map2, Quake

Toys

Acquired first road bike today.

in Archive, Cycling, Games, Gear, Imported, Q3Map2, Quake, San Francisco

Nurning Ban

Skipped Burning Man again and instead spent some QT with a few kids from Ritual, showing them a bit of the San Francisco flavor (and not-so-flavorful).

in Archive, Games, Imported, Q3Map2, Quake, San Francisco

404ster

For all you Friendster haters out there.

in Archive, Games, Hacks, Imported, Q3Map2, Quake, Web

Redux 2K3

Originally posted to shaderlab.com on July 29, 2003.

in Archive, Games, Imported, Q3Map2, Quake

Lightmapped Terrain + Q3Map2

Finally got around to releasing a map.

in Archive, Games, Imported, Q3Map2, Quake

QuakeCon 2002

I’ll be in Mesquite Texas attending QuakeCon from tomorrow (Friday) through Monday.

in Archive, Games, Imported, Q3Map2, Quake, Travel

Q3Map2 2.2.0-b12

Q3Map 2.2.0-b12.

in Archive, Games, Imported, Q3Map2, Quake

Q3Map2 2.0.1

Q3Map 2.0.1.

in Archive, Games, Imported, Q3Map2, Quake

Q3Map2Man Says Hi

If you use it, promote it:

in Archive, Games, Imported, Q3Map2, Quake

Tools

Did a little hacking, and made a version of q3map [the Quake 3 map compiler] that removes unseen detail faces, lessening the need for meticulous caulking.

in Archive, Games, Imported, Quake

Crates

I finally succumbed to the temptation to make textures for the single most influential gameplay device known to man: The Crate.

in Archive, Games, Graphics, Imported, Textures

Self Reflexion

Was playing Steven Garafalo’s excellent Blackjack game when I was reminded of some work I’d done nearly a decade ago.

in Archive, Art, Games, Imported

Factor Texture Set

New (old) texture set: FACTOR.

in Archive, Games, Graphics, Imported, Textures

Mods

I just want to take a moment to promote some of the mods using Shaderlab textures.

in Archive, Games, Graphics, Imported, Quake, Textures

Shaderlab Robot Life

The new site is slowly coming online.

in Archive, Games, Graphics, Imported, Shaderlab, Textures

Recursion

15 minutes left until the Simpsons.

in Archive, Games, Graphics, Imported, Textures

Decay, Subway

Two new sections (and 20 textures) today: Decay and Subway.

in Archive, Games, Graphics, Imported, New York, Textures

Majestic 2001

Majestic2001: 23 textures with a dirty Star Wars bent.

in Archive, Games, Graphics, Imported, Textures

Shaderlab 1.1

By popular request, I have brightened up the text a bit.

in Archive, Design, Games, Graphics, Imported, Textures

Holiday Cheer

An early Christmas present…37 textures in four sets from the olden days in Archived.

in Archive, Games, Graphics, Imported, Music, San Francisco, Textures

I Am Scifi

A link to an interesting set of sci-fi textures dropped into my box today.

in Archive, Games, Graphics, Imported, Textures

Post Playstation 2 Idleness

Played Tekken Tag Tournament today; the arenas are gorgeous.

in Archive, Games, Imported

Interference

Real Life and my Real Job have been interfering with my time to work on Shaderlab.

in Archive, Games, Imported, Photography

Additions to the Family

Put up a few of the latest batch, including some new cb action in Cinderblock and Detail.

in Archive, Friends, Games, Graphics, Photography, San Francisco, Shaderlab, Textures

Found Treasures

Came across an interesting page on the Marathon’s Story site.

in Archive, Games, Shaderlab

Shaderlab @ E3

This week I will be attending E3 in Los Angeles.

in Archive, Games, Shaderlab, Travel, ydnar

More Metal, New Section

Installed a new section under Shaders: Archived.

in Archive, Games, Graphics, Shaderlab, Textures

Sample Oxide Screenshot

Here’s a screenshot of a map created to test the Oxide (Urban) shader set.

in Archive, Games, Graphics, Shaderlab, Textures

Shaders, Round 2

Added the last part of the original urban set.

in Archive, Games, Graphics, Shaderlab, Textures

Shaders, Round 1

Placed many of the textures from the sample set into their new homes in the Shaders section.

in Archive, Games, Graphics, Shaderlab, Textures