Games
PopJax Widget
My friend’s company, doing video trivia—now in a widget:
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There are times when I wish you could favorite something multiple times.
John Carmack on Ray Tracing
PC Perspective has an interview with John Carmack where he discusses real-time raytracing, physics APIs, sparse voxel representations and Id Tech 6.
Marathon Infinity Retrospective
In a former life, I designed levels for videogames.
Scrabble Tiles From Sis
My sister sent me the best early birthday present ever.
Monochrome Japanese Perspective Puzzles
I have a thing for purposeful monochromatic constructions, devices that simultaneously tickle my parietal and occipital lobes, Venn diagrams of precious little
F-
Ziff Davis is changing their review scoring from a numeric scale to US-style letter grades.
Costume Errata
Because I’m going to have to explain this a million times today:
The Beginning of the End of My Game Design Career
This news post today regarding BioWare and LucasArts made me recall a phone conversation I had on the lawn outside AltaVista back in 2001.
Aye Mak Sicur
Found this on YouTube—a video of someone (badly) playing through the opening level in Marathon Infinity.
Rez HD!!!
Bioshock gets 10 out of 10
I think I need a new gaming rig.
Wii ♥ HL2
I hope Valve implements 1st-party support for the Wiimote…pardon the music:
More quarters please...
In no particular order, my favorite games of all time:
Happy Birthday Q3Map2
Two years ago today, I released the first version of what eventually became Q3Map2.
Toys
Acquired first road bike today.
Nurning Ban
Skipped Burning Man again and instead spent some QT with a few kids from Ritual, showing them a bit of the San Francisco flavor (and not-so-flavorful).
404ster
For all you Friendster haters out there.
Redux 2K3
Originally posted to shaderlab.com on July 29, 2003.
Lightmapped Terrain + Q3Map2
Finally got around to releasing a map.
QuakeCon 2002
I’ll be in Mesquite Texas attending QuakeCon from tomorrow (Friday) through Monday.
Q3Map2 2.2.0-b12
Q3Map 2.2.0-b12.
Q3Map2 2.0.1
Q3Map 2.0.1.
Q3Map2Man Says Hi
If you use it, promote it:
Tools
Did a little hacking, and made a version of q3map [the Quake 3 map compiler] that removes unseen detail faces, lessening the need for meticulous caulking.
Crates
I finally succumbed to the temptation to make textures for the single most influential gameplay device known to man: The Crate.
Self Reflexion
Was playing Steven Garafalo’s excellent Blackjack game when I was reminded of some work I’d done nearly a decade ago.
Factor Texture Set
New (old) texture set: FACTOR.
Mods
I just want to take a moment to promote some of the mods using Shaderlab textures.
Shaderlab Robot Life
The new site is slowly coming online.
Recursion
15 minutes left until the Simpsons.
Decay, Subway
Two new sections (and 20 textures) today: Decay and Subway.
Majestic 2001
Majestic2001: 23 textures with a dirty Star Wars bent.
Shaderlab 1.1
By popular request, I have brightened up the text a bit.
Holiday Cheer
An early Christmas present…37 textures in four sets from the olden days in Archived.
I Am Scifi
A link to an interesting set of sci-fi textures dropped into my box today.
Post Playstation 2 Idleness
Played Tekken Tag Tournament today; the arenas are gorgeous.
Interference
Real Life and my Real Job have been interfering with my time to work on Shaderlab.
Additions to the Family
Put up a few of the latest batch, including some new cb action in Cinderblock and Detail.
Found Treasures
Came across an interesting page on the Marathon’s Story site.
Shaderlab @ E3
This week I will be attending E3 in Los Angeles.
More Metal, New Section
Installed a new section under Shaders: Archived.
Sample Oxide Screenshot
Here’s a screenshot of a map created to test the Oxide (Urban) shader set.
Shaders, Round 2
Added the last part of the original urban set.
Shaders, Round 1
Placed many of the textures from the sample set into their new homes in the Shaders section.