RR

Sadly,

November 2, 2007

Originally posted to ydnar.vox.com in November 2007.

...closed. Orchard, lower east side bar where I learned to mix in front of an audience on Sunday nights is closed. May you forever remain in my memory, smoke laden and perpetually 4 am.

I met many fine folks here like my friend Aro the barback with SIN tattooed on his throat, and learning beats from Josh, the original Yak Pak designer (whose owners held a share of the bar) and DJ Spooky, who had a weekly there in its early days.

Housesitter Labels

November 2, 2007

Originally posted to ydnar.vox.com in November 2007.

Hot Sauce as Anesthetic

November 1, 2007

Originally posted to ydnar.vox.com in October 2007.

Costume Errata

November 1, 2007

Originally posted to ydnar.vox.com in October 2007.

Ico

Because I’m going to have to explain this a million times today:

  • I’m a character from a videogame.
  • For the PlayStation 2.
  • It’s called Ico.
  • The protagonist doesn’t have a name.
  • He’s a little boy who saves a princess from monsters in a castle.
  • He fights windmills and smoke with a wooden stick.
  • I’m that character.
  • I left the stick at home. I may go home and get it.
  • The reason I’m wearing a suit is because the little boy grew up and got a job.
  • Ico is probably my favorite game of all time.

Chez Maman

November 1, 2007

Originally posted to ydnar.vox.com in November 2007.

Art?

November 1, 2007

Originally posted to ydnar.vox.com in October 2007.

AIGA Symbol Signs - Just in Case

November 1, 2007

Originally posted to ydnar.vox.com in November 2007.

The Beginning of the End of My Game Design Career

October 31, 2007

Originally posted to ydnar.vox.com in October 2007.

This news post today regarding BioWare and LucasArts made me recall a phone conversation I had on the lawn outside AltaVista back in 2001. A producer from BioWare called me and said they were using a set of textures I’d made to prototype KOTOR. They wanted to know if I was interested in moving to Canada.

It was then that I realized that the game industry, as attractive and fun as it could be, was not going to, well, pay well enough to have the life I wanted to have. Especially in 2001. In Canada.

I ended up taking a 50% pay cut to go work on a PS2 game in Seattle later that year. Silly me, not learning.

Truer Words

October 30, 2007

Originally posted to ydnar.vox.com in October 2007.

Old Friends and Guitar Hero

October 30, 2007

Originally posted to ydnar.vox.com in October 2007.