Tools
Originally posted to shaderlab.com on December 4, 2001.
Did a little hacking, and made a version of q3map [the Quake 3 map compiler] that removes unseen detail faces, lessening the need for meticulous caulking. Get it here.
Originally posted to shaderlab.com on December 4, 2001.
Did a little hacking, and made a version of q3map [the Quake 3 map compiler] that removes unseen detail faces, lessening the need for meticulous caulking. Get it here.