The Beginning of the End of My Game Design Career

October 31, 2007

Originally posted to ydnar.vox.com in October 2007.

This news post today regarding BioWare and LucasArts made me recall a phone conversation I had on the lawn outside AltaVista back in 2001. A producer from BioWare called me and said they were using a set of textures I’d made to prototype KOTOR. They wanted to know if I was interested in moving to Canada.

It was then that I realized that the game industry, as attractive and fun as it could be, was not going to, well, pay well enough to have the life I wanted to have. Especially in 2001. In Canada.

I ended up taking a 50% pay cut to go work on a PS2 game in Seattle later that year. Silly me, not learning.