Marathon Infinity Retrospective

March 13, 2008

In a former life, I designed levels for videogames. It’s nice to run across an article saying nice things like this:

“The series' final stage is one of its best, an enormous and complex installation packed with foes and tricky objectives -- a fine conclusion to a fine trilogy.”

“...the non-linear story and the gameplay work in unison, makes Infinity the most rewarding game Bungie has created to date.”