Originally posted to shaderlab.com on May 18, 2000.
Back in San Francisco and back to (somewhat) good health. Nine parties in seven days, with some sleep thrown in like a bay leaf, the body finally says “No, thank you,” and gets the flu. This put an end to my plans this weekend to photograph Alcatraz for a new texture set. Which brings me to a bit of a rant cut short. After months of phone calls, trouble tickets, traceroutes, pings, and a little PG-13 language, our DSL service at the house (where Shaderlab is hosted, incidentally) has continued to degrade. Perhaps I’m naive, but total outbound packetloss exactly every 62 seconds isn't exactly the Marque of fucking Quality.
Do yourself a favor if you’re considering getting DSL. Avoid InternetConnect.net like like the plague of dysfunctional routers and “quality assurance” personnel the company is. If you send mail to Shaderlab and it bounces, or see some poor bloke repeatedly running off the side of q3dm17 like some lemming every minute or so, you know why. :)