Originally posted to shaderlab.com on January 8, 2001.
Half the fun of making textures is shooting the source photographs. Going out of your way to get to places in cities you’d rather not be in, tramping about abandoned buildings, plopping your tripod down ten feet from a sign clearly marked “No Photography,” and sneaking a shot when no one’s looking. Usually, only half of the photos taken yield unusable texture material. That leaves a lot of snaps left over…which inspired me to open a new bit, Missions.
So without further ado, I present the first page in what I hope will be a valuable resource for peeps looking for mapping inspiration: WhiteOut.
Happy New Year!