RR

The Prevail

November 6, 2007

Originally posted to ydnar.vox.com in November 2007.

The end of Daylight Saving Time in San Francisco is an interesting event. My biological clock is still waking up at 7, but the physical clock says 6. My reaction this morning was not immediately to go back to sleep, but to get on a bike. I layered on a long-sleeved jersey, got on the Fix and took off through the fog. My companion was Blur, Digitalism and The Magnetic Fields. For every throbbing tech house beat there was a lyric like “there’s time enough for sex and drugs when we get to heaven, when our pheromones are turned up to eleven.”

The Golden Gate Bridge was miserable. After powering through Fisherman’s Wharf, Fort Mason and fighting the headwind through Crissy Field, the constant condensation of damp and cold on the joinery and my glasses were threatening to end my ride involuntarily. I was swimming through oatmeal, punctuated by raisins in Gore-Tex on skinny tires.

Then at the end of the bridge: Sunlight!

Not only did the fog just drop away, it dropped away and exposed the Marin headlands climb in the morning sun, peeking over the Oakland hills. I climbed to the top of the top of the headlands to a crunchy Digitalism track. A few minutes and grunts later, I’d reached an altitude above the cloud cover and saw this:

above the clouds 1above the clouds 2above the clouds 3



Dear Lazypol

November 6, 2007

Originally posted to ydnar.vox.com in November 2007.

Since I know you’re voting today, here are some tricksy links to a few local papers and organizations endorsements:

For following national and elsewhere election results, check out EV 2008.

The Edge of the Fog

November 5, 2007

Originally posted to ydnar.vox.com in November 2007.

Parkour is Fucking Awesome

November 5, 2007

Originally posted to ydnar.vox.com in November 2007.

As seen in the most recent Bond outing, District 13, and elsewhere. This is somewhere on my list of things to learn next to wingsuit flying and deep-water soloing.

Via Laughing Squid, via Kottke.


Opening

November 5, 2007

Originally posted to ydnar.vox.com in November 2007.

This morning I was pleased to find that Mike got to Bodega Head before I did.

House (Live)

November 3, 2007

Originally posted to ydnar.vox.com in November 2007.

Duke Nukem Forever!

November 3, 2007

Originally posted to ydnar.vox.com in November 2007.

Except just kidding. If it ever did come out, it should look like this:









BlackSite: Area 51 Trailer









Also, Cute

November 3, 2007

Originally posted to ydnar.vox.com in November 2007.

The Nothing is Coming

November 2, 2007

Originally posted to ydnar.vox.com in November 2007.

From my office/kitchen window this morning.

The Beginning of the End of My Design Career

November 2, 2007

Originally posted to ydnar.vox.com in November 2007.

When I was a little kid, I wanted to be an architect or a filmmaker. I drew lots of pictures, mostly pen & ink of monsters and cathedrals. I built clocks and violins and artificial limbs with Legos. It was a typical (I suppose) childhood for a kid who liked to draw. I drew a few yearbook covers for school, and illustrations for other bits.

In 1992, I started playing around with Freehand and Photoshop. I later moved onto Illustrator, and very quickly my use of traditional media dwindled. I fell in love with Helvetica, post-modernism, Emigre and The Designers Republic. I tried and utterly failed to make it as a freelance designer in New York, and oscillated back to software engineering.

iAtlas Logo
iAtlas Trade Show Booth

At a startup in Virginia in 1998, I was the closest thing they had to a designer, so design I did. The logo, the letterhead, marketing materials, even a trade show booth. It was a non-subtle nod to AIGA and Apple. Garamond Condensed, Bondi Blue and symbols evoking the original Interplay logo were the order of the day. We made tons of one-off products for various clients, skinning our site. Our business model revolved around integrating business data (sourced from InfoUSA) with WHOIS data (sourced from somewhere shady).

We were acquired by AltaVista in 1999, and with that the need for a designer evaporated and I moved to doing coding & software architecture full time. Until I occillated back to game design, that is…