Redux 2K3

Originally posted to shaderlab.com on July 29, 2003.

Another year, another news item.

Lots of new stuff around here. Notable is Q3Map2 support for lots more games, including Tenebrae, Soldier of Fortune 2, Jedi Knight 2: Jedi Outcast, Star Trek: Elite Force, and Wolfenstein: Enemy Territory (which I was lucky to work on). The latest version as of this writing is Q3Map 2.5.5-test-12, which has tons of new features and bugfixes, including lightstyles, decal projectors and full Enemy Territory support. Note: Q3Map2 now requires GTK+ 2.0 or two small DLLs to be installed. Details here.

Also new are two new open-source applications: MD3Fix, a small drag & drop (or commandline) program to clean up malformed MD3 models, and QuickGamma, a tiny Win32 tray application that lets you quickly set your monitor gamma, not unlike the various QuickRes programs out there.

Lightmapped Terrain + Q3Map2

Finally got around to releasing a map.

This is a demo map (no bot support, arena file, etc) for mappers looking to add lightmapped terrain support and need a little pick-me-up. It pretends to be a little slice out of Halo, but hey, aren’t all pseudo-northern California levels? Created using a fly new version of EasyGen.

Shots: One Two

To get your fix, simply direct your browser to the Q3Map2 samples area and stab away.

Originally posted to shaderlab.com on September4, 2002.

QuakeCon 2002

I’ll be in Mesquite Texas attending QuakeCon from tomorrow (Friday) through Monday.

I’ll be hosting a small mapping conference on Friday evening from 6 to 7pm in the Cayuse conference room. It’s going to be informal, mostly Q and A, covering Q3Map2, shaders, and whatever else comes up.

Originally posted to shaderlab.com on August 15, 2002.

Q3Map2 2.2.0-b12

Q3Map 2.2.0-b12. Supports lightmaps larger than 128x128 pixels stored as external TGA images, fogging of func_* brush model entities, _foghull (shader) support for _farplanedist clipped maps, misc bugfixes, preliminary Star Trek: Elite Force support (-game ef), external .srf scripts to store extra drawsurface data, and a bunch of other bits.

Originally posted to shaderlab.com on July 11, 2002.

Q3Map2 2.0.1

Q3Map 2.0.1. Fixed that pesky alphashadow bug, and most likely introduced motherboard-melting bugs as well. Enjoy…

Originally posted to shaderlab.com on May 15, 2002.

Escape Velocity

How ironic; on the eve of my departure, the sun makes its presence felt.

Originally posted to shaderlab.com on April 19, 2002.

New for the whole family!

To fill a need no one knew existed, now available: Shaderlab wallpaper. Get robotic with the gas-powered hot-air balloon floating around on a balmy day. Plain old Quake 3 map, if you believe it:

Download: 640 × 480, 800 × 600, 1024 × 768, 1280 × 960, 1600 × 1200

Originally posted to shaderlab.com on April 12, 2002.

Q3Map2Man Says Hi

If you use it, promote it:

Originally posted to shaderlab.com on March 20, 2002.

...

Today is …

Originally posted to shaderlab.com on March 12, 2002.

2 2 2K2

Should give Hamish a ring or something. I’m sure the date has some significance...

Update for the new year: Quit smoking, moved (again), cut all my hair off, fixed up Q3Map a spot, and been working on RtCW for PlayStation 2 and XBox.

Some skript kiddie hacked my mailserver a while ago. Until Zim gets it back up and running, I can be reached here.

Originally posted to shaderlab.com on February 2, 2002.