Escape Velocity
How ironic; on the eve of my departure, the sun makes its presence felt.
Originally posted to shaderlab.com on April 19, 2002.
How ironic; on the eve of my departure, the sun makes its presence felt.
Originally posted to shaderlab.com on April 19, 2002.
To fill a need no one knew existed, now available: Shaderlab wallpaper. Get robotic with the gas-powered hot-air balloon floating around on a balmy day. Plain old Quake 3 map, if you believe it:
Download: 640 × 480, 800 × 600, 1024 × 768, 1280 × 960, 1600 × 1200

Originally posted to shaderlab.com on April 12, 2002.
If you use it, promote it:

Originally posted to shaderlab.com on March 20, 2002.
Today is …
Originally posted to shaderlab.com on March 12, 2002.
Should give Hamish a ring or something. I’m sure the date has some significance...
Update for the new year: Quit smoking, moved (again), cut all my hair off, fixed up Q3Map a spot, and been working on RtCW for PlayStation 2 and XBox.
Some skript kiddie hacked my mailserver a while ago. Until Zim gets it back up and running, I can be reached here.
Originally posted to shaderlab.com on February 2, 2002.
This note covers the basics of tcGen vector, a powerful but little-used method of texture projection in the Quake 3 Arena engine.
Originally posted to shaderlab.com on December 18, 2001.
Did a little hacking, and made a version of q3map [the Quake 3 map compiler] that removes unseen detail faces, lessening the need for meticulous caulking. Get it here.
Originally posted to shaderlab.com on December 4, 2001.
This is Ripley, last survivor of the Nostromo, signing off.
Originally posted to shaderlab.com on July 24, 2001.
Shit. Looks like I’m out of a job. :)
Originally posted to shaderlab.com on July 16, 2001.
Added a pager to the bottom of pages with several items to cut down on loading time. This makes it possible to reimplement the “new” filter at some point. Also fixed a stupid bug that was causing duplicate textures to not appear in every category they match.
The mail server is back up, so everything should be slagtastic.
Went to a major league baseball game for the first time in a decade last night. Was reminded several times why I haven’t been going. Maybe by 2011 the (admittedly a minority) overzealous fans will have grown up and I can enjoy a game again…
Originally posted to shaderlab.com on June 27, 2001.