TCGen Vector Basics

This note covers the basics of tcGen vector, a powerful but little-used method of texture projection in the Quake 3 Arena engine.

Originally posted to shaderlab.com on December 18, 2001.

Tools

Did a little hacking, and made a version of q3map [the Quake 3 map compiler] that removes unseen detail faces, lessening the need for meticulous caulking. Get it here.

Originally posted to shaderlab.com on December 4, 2001.

Seattle Bound

This is Ripley, last survivor of the Nostromo, signing off.

Originally posted to shaderlab.com on July 24, 2001.

TexSynth

Shit. Looks like I’m out of a job. :)

Originally posted to shaderlab.com on July 16, 2001.

Fixes

Added a pager to the bottom of pages with several items to cut down on loading time. This makes it possible to reimplement the “new” filter at some point. Also fixed a stupid bug that was causing duplicate textures to not appear in every category they match.

The mail server is back up, so everything should be slagtastic.

Went to a major league baseball game for the first time in a decade last night. Was reminded several times why the I haven’t been going. Maybe by 2011 the (admittedly a minority) overzealous asshole fans will have grown up and I can enjoy a game again…

Originally posted to shaderlab.com on June 27, 2001.

Crates

I finally succumbed to the temptation to make textures for the single most influential gameplay device known to man: The Crate.

Originally posted to shaderlab.com on June 24, 2001.

Self Reflexion

Was playing Steven Garafalo’s excellent Blackjack game when I was reminded of some work I’d done nearly a decade ago. Another life, another style:

IMAGE

Originally posted to shaderlab.com on June 22, 2001.

Download All

Set downloading is now supported. Clicking a DOWNLOAD ALL link will take you to a page on 3ddownloads.com where you can pick a mirror closest to you.

On another note, my mail server is currently hosed, so direct all flames to shaderlab@yahoo.com for the next day or so.

Originally posted to shaderlab.com on June 21, 2001.

WHITEOUT This Friday

This Friday at WHITEOUT: Xis will be cutting it up with guest Kaspar Hauser at Sno-Drift, San Francisco.

Move yo ASS!

On another note, the new “download all” feature is almost complete. I’ve spent some time recoding the back-end scripts to support some things down the road. Look for it in a day or two.

Originally posted to shaderlab.com on June 21, 2001.

Factor Texture Set

New (old) texture set: FACTOR. 14 textures, some sci-fi, some something else. In PCX format.

Originally posted to shaderlab.com on June 20, 2001.