Mods

I just want to take a moment to promote some of the mods using Shaderlab textures. A few of note:

URBAN TERROR [Quake 3] NAVY SEALS: COVERT OPERATIONS [Quake 3] FULL METAL JACKET [Quake 3] ALLIANCE [Quake 3] REACTION QUAKE 3 [Quake 3] CRUSH DEPTH: LAND ASSAULT [Quake 3] GTP [Quake 3] SAS [Unreal Tournament] PARALLAX [Half-Life]

Originally posted to shaderlab.com on June 19, 2001.

Shaderlab Robot Life

The new site is slowly coming online. It was my goal with the new site to provide an better facility for finding textures. Hence the new, minimal design with all subcategories clearly labelled across the top of the page and the textures arranged in an easier-to-browse row/column format.

The old site’s extra features, including the new filter and package downloading will be implemented soon. In the meantime, feel free to browse the new hierarchy. Since the update, I’ve added lots of new textures in BRICK, CEMENT, METAL, STONE, TRIM, VEHICLES, WINDOWS and others, including the new NATURE section, including rock, sand and stones.

Thanks to Rust, Telefragged and ..::LvL for getting the word out.

If you have any comments on the new design, drop me an e-mail.

ydnar

Originally posted to shaderlab.com on June 19, 2001.

Peace, Love, WTF?

Image Oh shit, IBM tagged my website!

Originally posted to shaderlab.com on April 20, 2001.

Useless Telco Shitheads

Fuck the DSL hegemony.

Until further notice, I can be reached at shaderlab@yahoo.com.

Originally posted to shaderlab.com on April 18, 2001.

TN-SL1200 Concorde Racing League (TM)

Image Eats, drinks, beats. Friday the 13th, San Francisco.

Details here.

This is just a subtext for a site redesign, which SL bloody well needs. :)

Originally posted to shaderlab.com on April 12, 2001.

Optimal 4

Image Throwing another party this evening, at Sno-Drift in San Francisco. This time around, Ken Ishii (Tokyo) is headlining, along with our boys Javate and Markie.

Representing the front room will be Fil Latorre and Inhuman, of Staple fame, and Xis.

Lovin: XLR8R | SFStation | CitySearch

Visuals will be Quake 3, running my Woo mod with camera scripting, lens effects, and cel-shading. I’ll release the source sometime next week for anyone who wants to drop an action-cam spectator into their mod.

Note to self: RoQ encoding of a multi-minute video is slooooooooow.

Originally posted to shaderlab.com on April 5, 2001.

Recursion

Image 15 minutes left until the Simpsons. I had been of the mind that the news section is the place for those clever little profundities that one dreams up now and then. I still am, except that my wrists are feeling carpal from building textures and working on the site today. So I’ll keep it short and to the point, utilizing cut & paste as much as possible.

New: Graffiti: Only 2 textures so far, but they’re shapely. Also, upates in Cement, Concrete, Doors, Metal, Walls, and Windows, for a total of 22 new textures. Enjoy.

Also of use should be the New filter, which displays all textures in reverse chronological order, so you can see the latest stuff right away.

Originally posted to shaderlab.com on January 22, 2001.

Decay, Subway

Two new sections (and 20 textures) today: Decay and Subway. More textures in each, as well as expansions of Majestic are in the works, as well as other things…enjoy.

Working on the site code again, and got preliminary support for 3ddownloads.com-based ftp of the larger archive zips. For some reason my site automation scripts aren’t working properly so I had to manually do today’s update.

Originally posted to shaderlab.com on January 17, 2001.

Dirty Under Construction

Image I’ve been busy slicing up photos from New York and recent trips to Hunter’s Point here in SF for a couple more sets, New Jack City and Subway Series. Click the image to the right for a preview of the latter.

I hope to have one of the sets, at least in partial form, released next week.

Originally posted to shaderlab.com on January 13, 2001.

Willow

Added a little feature today:

Originally posted to shaderlab.com on January 12, 2001.