RR

Q3Map2Man Says Hi

March 21, 2002

Originally posted to shaderlab.com on March 20, 2002.

If you use it, p1mp it:

...

March 12, 2002

Originally posted to shaderlab.com on March 12, 2002.

Today is ...

2 2 2K2

February 3, 2002

Originally posted to shaderlab.com on February 2, 2002.

Should give Hamish a ring or something. I’m sure the date has some significance...

Update for the new year: Quit smoking, moved (again), cut all my hair off, fixed up Q3Map a spot, and been working on RtCW for PlayStation 2 and XBox.

Some skript kiddie hacked my mailserver a while ago. Until Zim gets it back up and running, I can be reached here.

TCGen Vector Basics

December 19, 2001

Originally posted to shaderlab.com on December 18, 2001.

This note covers the basics of tcGen vector, a powerful but little-used method of texture projection in the Quake 3 Arena engine.

Tools

December 5, 2001

Originally posted to shaderlab.com on December 4, 2001.

Did a little hacking, and made a version of q3map [the Quake 3 map compiler] that removes unseen detail faces, lessening the need for meticulous caulking. Get it here.

Seattle Bound

July 24, 2001

Originally posted to shaderlab.com on July 24, 2001.

This is Ripley, last survivor of the Nostromo, signing off.

TexSynth

July 17, 2001

Originally posted to shaderlab.com on July 16, 2001.

Shit. Looks like I’m out of a job. :)

Fixes

June 28, 2001

Originally posted to shaderlab.com on June 27, 2001.

Added a pager to the bottom of pages with several items to cut down on loading time. This makes it possible to reimplement the “new” filter at some point. Also fixed a stupid bug that was causing duplicate textures to not appear in every category they match.

The mail server is back up, so everything should be slagtastic.

Went to a major league baseball game for the first time in a decade last night. Was reminded several times why the I haven’t been going. Maybe by 2011 the (admittedly a minority) overzealous asshole fans will have grown up and I can enjoy a game again...

Crates

June 24, 2001

Originally posted to shaderlab.com on June 24, 2001.

I finally succumbed to the temptation to make textures for the single most influential gameplay device known to man: The Crate.

Self Reflexion

June 23, 2001

Originally posted to shaderlab.com on June 22, 2001.

Was playing Steven Garafalo’s excellent Blackjack game when I was reminded of some work I’d done nearly a decade ago. Another life, another style:

IMAGE