Majestic 2001

Image Majestic2001: 23 textures with a dirty Star Wars bent. Designed to work with each other, and for use as basis textures. They can be found in the new Sci Fi section.

Enjoy.

Originally posted to shaderlab.com on January 9, 2001.

Postcards From Manhattan

Image Half the fun of making textures is shooting the source photographs. Going out of your way to get to places in cities you’d rather not be in, tramping about abandoned buildings, plopping your tripod down ten feet from a sign clearly marked “No Photography,” and sneaking a shot when no one’s looking. Usually, only half of the photos taken yield unusable texture material. That leaves a lot of snaps left over…which inspired me to open a new bit, Missions.

So without further ado, I present the first page in what I hope will be a valuable resource for peeps looking for mapping inspiration: WhiteOut.

Happy New Year!

Originally posted to shaderlab.com on January 8, 2001.

Linkage

Good morning, this is rumour control. Reports of a half-alien half-dog creature running around snacking on the residents are completely unfounded. Instead, use this shiny new non-animated, non-annoying button:

Links for trade. You know who you are.

Originally posted to shaderlab.com on December 13, 2000.

Shaderlab 1.1

By popular request, I have brightened up the text a bit. Also added is a new pager (the thing above saying “Page 1 of 2”). This should cut down the time it takes to download/render a Shaderlab page. The settings default to 10 items per page. Perhaps someday it’ll be a cookie.

If anything is busted on Netscape or the IE flavor of the day, let me know.

Contrary to my last update, there may be another round of textures before the new year. Was inspired last week and revisited the sci-fi texture set I’d started a couple months ago. Added a little grime and things started looking up. Before long there were 10 or so textures. The set is entitled Majestic. It had been my goal to drape a CTF map with them, but they’ll probably see the light of day long before the map does.

Think Kubrick meets Kingpin. Marathon fans will know the style… :)

Update: Oops. Forgot to copy the development branch of the site code to the production side. The text really is brighter now, promise.

Originally posted to shaderlab.com on December 13, 2000.

Holiday Cheer

Image A early Christmas present (or Hanukkah or Kwanzaa or whatever)…37 textures in four sets from the olden days in Archived. Nifty biomechanical, stucco, racing stripes and more lights than you can shake a dradle at. Or something.

And if you live and club in San Francisco, or are just interested in what else takes up my time, check out the under-development Optimal site.

This is probably my last update of 2000, as I’m going snowboarding next weekend, flying back east for Christmas, and hopefully enjoying New Year’s in Thailand.

Originally posted to shaderlab.com on December 12, 2000.

Phear The Bot

Revised the site code a little today, adding a “narrow” item box and a little typographic cleanup. If you have a hard time reading the text on the site, drop me a note here.

In case anyone’s interested, the graphic below the items on the left is a little bot icon I’ve been using for years. It pops up in textures now and again…

Originally posted to shaderlab.com on November 1, 2000.

I Am Scifi

A link to an interesting set of sci-fi textures dropped into my box today. Thanks DSB.

Originally posted to shaderlab.com on October 30, 2000.

Post Playstation 2 Idleness

Played Tekken Tag Tournament today; the arenas are gorgeous. Reminded me that I had a few textures unreleased. New releases in Asphalt, Cement, Trim, Vehicles (new), and Windows.

Oh, and after only 10 months of waiting, we finally have proper DSL to the house. Biz line, to boot. Not cheap, but at least I can rail without living in the future. :)

And shockingly, my email works again, too.

Originally posted to shaderlab.com on October 28, 2000.

Interference

Real Life and my Real Job have been interfering with my time to work on Shaderlab. Between bugfixing, discovering (or hearing about) new and interesting ways to break my software, and just plain having a night at the club, I’ve let my texture production get a little slack. I’ve not been idle, however…last weekend we did a little boating and a little spying. Toxic abandoned naval installations make for some interesting snaps. Not to mention the hulking rusted-out dry docks a mile up the coast.

If you’ve tried to contact me and had your mail bounced, try reaching me here. The ydnar@shaderlab.com address is down until our new DSL is installed. Theoretically it will fix my gripes regarding the old DSL. :)

Originally posted to shaderlab.com on August 8, 2000.

Optimal

Image If you’re going to be in San Francisco on August 18, and like a little bit of that Detroit techno love, check this.

Originally posted to shaderlab.com on August 2, 2000.