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Download All

June 22, 2001

Originally posted to shaderlab.com on June 21, 2001.

Set downloading is now supported. Clicking a DOWNLOAD ALL link will take you to a page on 3ddownloads.com where you can pick a mirror closest to you.

On another note, my mail server is currently hosed, so direct all flames to shaderlab@yahoo.com for the next day or so.

WHITEOUT This Friday

June 21, 2001

Originally posted to shaderlab.com on June 21, 2001.

This Friday at WHITEOUT: Xis will be cutting it up with guest Kaspar Hauser at Sno-Drift, San Francisco.

Move yo ASS!

On another note, the new “download all” feature is almost complete. I’ve spent some time recoding the back-end scripts to support some things down the road. Look for it in a day or two.

Shaderlab Robot Life

June 20, 2001

Originally posted to shaderlab.com on June 19, 2001.

The new site is slowly coming online. It was my goal with the new site to provide an better facility for finding textures. Hence the new, minimal design with all subcategories clearly labelled across the top of the page and the textures arranged in an easier-to-browse row/column format.

The old site’s extra features, including the new filter and package downloading will be implemented soon. In the meantime, feel free to browse the new hierarchy. Since the update, I’ve added lots of new textures in BRICK, CEMENT, METAL, STONE, TRIM, VEHICLES, WINDOWS and others, including the new NATURE section, including rock, sand and stones.

Thanks to Rust, Telefragged and ..::LvL for getting the word out.

If you have any comments on the new design, drop me an e-mail.

ydnar

Mods

June 20, 2001

Originally posted to shaderlab.com on June 19, 2001.

I just want to take a moment to p1mp some of the mods using Shaderlab textures. A few of note:

URBAN TERROR [Quake 3] NAVY SEALS: COVERT OPERATIONS [Quake 3] FULL METAL JACKET [Quake 3] ALLIANCE [Quake 3] REACTION QUAKE 3 [Quake 3] CRUSH DEPTH: LAND ASSAULT [Quake 3] GTP [Quake 3] SAS [Unreal Tournament] PARALLAX [Half-Life]

Factor Texture Set

June 20, 2001

Originally posted to shaderlab.com on June 20, 2001.

New (old) texture set: FACTOR. 14 textures, some sci-fi, some something else. In PCX format.

Peace, Love, WTF?

April 21, 2001

Originally posted to shaderlab.com on April 20, 2001.

Image Oh shit, IBM tagged my website!

Useless Telco Shitheads

April 19, 2001

Originally posted to shaderlab.com on April 18, 2001.

Fuck the DSL hegemony.

Until further notice, I can be reached at shaderlab@yahoo.com.

TN-SL1200 Concorde Racing League (TM)

April 13, 2001

Originally posted to shaderlab.com on April 12, 2001.

Image Eats, drinks, beats. Friday the 13th, San Francisco.

Details here.

This is just a subtext for a site redesign, which SL bloody well needs. :)

Optimal 4

April 6, 2001

Originally posted to shaderlab.com on April 5, 2001.

Image Throwing another party this evening, at Sno-Drift in San Francisco. This time around, Ken Ishii (Tokyo) is headlining, along with our boys Javate and Markie.

Representing the front room will be Fil Latorre and Inhuman, of Staple fame, and Xis.

Lovin: XLR8R | SFStation | CitySearch

Visuals will be Quake 3, running my Woo mod with camera scripting, lens effects, and cel-shading. I’ll release the source sometime next week for anyone who wants to drop an action-cam spectator into their mod.

Note to self: RoQ encoding of a multi-minute video is slooooooooow.

Number One Baby!

March 6, 2001

Originally posted to shaderlab.com on March 5, 2001.

Image The votes are in, and my contribution to the Shacknews logo contest was declared the winner by over 300 votes, dimpled chads and all.

Unfortunately it won’t be gracing the front page, but hey… :)

It’s my birthday. Word.