WHITEOUT This Friday

June 21, 2001

Originally posted to shaderlab.com on June 21, 2001.

This Friday at WHITEOUT: Xis will be cutting it up with guest Kaspar Hauser at Sno-Drift, San Francisco.

Move yo ASS!

On another note, the new “download all” feature is almost complete. I’ve spent some time recoding the back-end scripts to support some things down the road. Look for it in a day or two.

Shaderlab Robot Life

June 20, 2001

Originally posted to shaderlab.com on June 19, 2001.

The new site is slowly coming online. It was my goal with the new site to provide an better facility for finding textures. Hence the new, minimal design with all subcategories clearly labelled across the top of the page and the textures arranged in an easier-to-browse row/column format.

The old site’s extra features, including the new filter and package downloading will be implemented soon. In the meantime, feel free to browse the new hierarchy. Since the update, I’ve added lots of new textures in BRICK, CEMENT, METAL, STONE, TRIM, VEHICLES, WINDOWS and others, including the new NATURE section, including rock, sand and stones.

Thanks to Rust, Telefragged and ..::LvL for getting the word out.

If you have any comments on the new design, drop me an e-mail.



June 20, 2001

Originally posted to shaderlab.com on June 19, 2001.

I just want to take a moment to p1mp some of the mods using Shaderlab textures. A few of note:


Factor Texture Set

June 20, 2001

Originally posted to shaderlab.com on June 20, 2001.

New (old) texture set: FACTOR. 14 textures, some sci-fi, some something else. In PCX format.

Peace, Love, WTF?

April 21, 2001

Originally posted to shaderlab.com on April 20, 2001.

Image Oh shit, IBM tagged my website!

Useless Telco Shitheads

April 19, 2001

Originally posted to shaderlab.com on April 18, 2001.

Fuck the DSL hegemony.

Until further notice, I can be reached at shaderlab@yahoo.com.

TN-SL1200 Concorde Racing League (TM)

April 13, 2001

Originally posted to shaderlab.com on April 12, 2001.

Image Eats, drinks, beats. Friday the 13th, San Francisco.

Details here.

This is just a subtext for a site redesign, which SL bloody well needs. :)

Optimal 4

April 6, 2001

Originally posted to shaderlab.com on April 5, 2001.

Image Throwing another party this evening, at Sno-Drift in San Francisco. This time around, Ken Ishii (Tokyo) is headlining, along with our boys Javate and Markie.

Representing the front room will be Fil Latorre and Inhuman, of Staple fame, and Xis.

Lovin: XLR8R | SFStation | CitySearch

Visuals will be Quake 3, running my Woo mod with camera scripting, lens effects, and cel-shading. I’ll release the source sometime next week for anyone who wants to drop an action-cam spectator into their mod.

Note to self: RoQ encoding of a multi-minute video is slooooooooow.

Number One Baby!

March 6, 2001

Originally posted to shaderlab.com on March 5, 2001.

Image The votes are in, and my contribution to the Shacknews logo contest was declared the winner by over 300 votes, dimpled chads and all.

Unfortunately it won’t be gracing the front page, but hey… :)

It’s my birthday. Word.


January 22, 2001

Originally posted to shaderlab.com on January 22, 2001.

Image 15 minutes left until the Simpsons. I had been of the mind that the news section is the place for those clever little profundities that one dreams up now and then. I still am, except that my wrists are feeling carpal from building textures and working on the site today. So I’ll keep it short and to the point, utilizing cut & paste as much as possible.

New: Graffiti: Only 2 textures so far, but they’re shapely. Also, upates in Cement, Concrete, Doors, Metal, Walls, and Windows, for a total of 22 new textures. Enjoy.

Also of use should be the New filter, which displays all textures in reverse chronological order, so you can see the latest stuff right away.